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WELCOME TO
KEYU JIANG'S

PERSONAL

WEBSITE

I am a digital product and user experience designer. Seasoned product professional with 2+ years of UX design and digital product design experience having been responsibe for both C- and B-side apps and web products. And participated in the startup of a successfully launched app.
Welcome to my space and let's explore!
SELECTED WORKS
Categorized by features
Bubble
2024
London Design Gold Award
#Software Design
#Flatulence
#Product Design
#UI/UX
This project helps users monitor and record the effects of food on bloating by designing a smart product with a supporting APP, accurately identifying foods that may cause bloating and providing personalised dietary advice to help improve digestive health and enhance quality of life.

Remaker
2024
Muse Design Silver Award
#MUSE Silver Award 2024
#Sustainable Design
#Product Design
#UI/UX
Remaker is a desktop-sized injection molding machine that integrates crushing, clamping, and injection functions. It crushes 3D printing waste and injects it into molds, allowing for the secondary use of waste material, reducing plastic emissions, and promoting sustainability.

Yonyou
---top 10 worldwide ERP SaaS
2024
#Internship Works
#B-Side UI/UX Design
• Co-designed HR analysis dashboards for YonBIP, 80+ interfaces across multiple systems; Simplify data visualizatio, enhance usability, successful product launch.
• Led independent design of 90+ mobile and list-based interfaces across HR self-service, onboarding, time management, and performance systems



Music Nebulisation
2024
#Inclusive Design
#UI/UX Design
#Product Design
#Educational Design
Reflecting on my childhood struggle with nebulization therapy, I designed a system that includes music toys based on Orff Music Therapy, allowing children to create melodies and express emotions before the nebulization.
The accompanying app uses artificial intelligence to transform the melodies into calming songs, which are played during the nebulization to guide breathing frequency and optimize the treatment effect. This approach turns the passive nebulization process into an active music performance, making the treatment more enjoyable and easier for children to accept.
Bone Rebrith
2024
#VR Game Design
#Inclusive Design
#Product Design
#UI/UX
This project was inspired by my experience as a Douyin (TikTok) influencer supporting people with disabilities, where I met an amputee blogger. Her rehabilitation stories motivated me to focus on amputee needs during recovery.
After observing and interviewing patients, I designed a VR rehabilitation game using virtual reality to offer amputees an immersive, interactive platform that aids prosthetic adaptation and enhances mental well-being, making rehabilitation more engaging and effective.
Gumzilla
2024
#AR/VR Game Design
#Sustainable Design
#UI/UX
In recent years, London's "gum graffiti culture" has become popular, using gum for graffiti but causing environmental pollution and cleaning problems.
To address this, I developed a gum recycling system with an AR-based eco-game. Users recycle gum, which transforms into virtual gum clay for AR creations, and is then used as raw material for 3D-printing their AR creations in real life.
Scared Noise
2024
#Critical Design
#Interactive Design
#Immersive Design
The project combines a wearable helmet with data visualization driven by TouchDesigner to reveal the commodification of silence—unveiling the trick between silence and capital, and exposing the social inequalities mapped by noise. People have become accustomed to the "hard-to-obtain" nature of silence, which requires additional time or monetary cost. Through the wearable helmet, the noise experienced by users is transformed into a tangible "ear temperature," serving as a real reminder that silence is a commodity.
Sleeping journey
2023
#Software Design
#Insomnia
#UI/UX
By designing an intelligent APP to help users monitor sleep quality, provide personalised sleep aid suggestions and record dream content, this project helps users understand sleep patterns, improve sleep problems and enhance overall health and quality of life.
Respira+
2025
Top 5 in LBS Hackthon 2025
#AI Startup Pichtek
#UI/UX
At Respira+. We have built a smart, asthmatic child-first ecosystem that addresses three core issues in childhood asthma management:
1. Boredom: Artificial intelligence turns nebulisers into interactive musical games.
2. compliance: real-time breath tracking and smart reminders.
3. parent and child anxiety: supportive communities and clinical-grade data.’
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