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inspiration

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Dune Aesthetics

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What's a wasteland?

Game Positioning

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Game Background

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Gameplay

Game Preparation Features

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Character Design

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Scenario Design

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Component 28.png
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Game Low Fidelity Interface

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Game High Fidelity interface Design

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Log in interface

This is the user login interface, the userfirst selects the service area to create agame account, and then enters the maingame page.

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Main Page

(Match Preparation)

This is the main game page (BattleReady), which the player jumps to aftercreating an account. Here the interfacecovers all the main functions of the lCON(map selection interface, mode selectioninterface, mall purchase interface,munitions interface, warehouse interface.quest interface, etc.).

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Map selection interface

This is the map selecticn interface, whenthe player clicks on the map selectionicoN in the ma n interface, he will jumpto thi interface, where the p ayer canselect diferent gsmme maps and gamemdes lTeam Economy, Classk Mode.Time Limit Moce..)

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munitions interface

(Equipment purchase/modification/enhancement...)

The munitians interface is accessed by c cking themuriors icon on the msin page. Here, player$ can buy.modify, and uograde equipment using gold ordiamonds.


The warehouse and badkpack have limited space, witheach piece of gquipment occugying a set number cscuarcs legandsble through upgrades)

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Battle interface

(adjusting equipment)

This is the Adjust Equipmentinterface:Players can adjust theireauipment during matchmaking, replaceit from the warehouse, or purchase itthrough the mall.

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Combat interface

(physical condition)

This is the in-game body conditionimterfacePlayers can check the currentbody health in the matchmaking status,and can be healed when the blood leveis below 70%.

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PC-based

Main Page

(Match Preparation)

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PC-based

Battle page

(adjusting equipment)

© 2024 by X.

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